3.2 Changes for Priests

June 19, 2009 at 12:43 pm (Patch 3.2, Patches)

The PTR patch notes for the next major content patch, 3.2, are up and there are very few changes for priests, but those changes are actually quite significant.

The first major change isn’t listed under “Priest” but under “General” and it’s a Replenishment change.

General

Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

So we’re seeing a 20% reduction is the amount of mana regained from Replenishment. The notes also seem to suggest that it will come it gobs of mana every 5 seconds rather than small amounts trickling in every second. I may just be reading too much into the wording, but that’s what it sounds like.

Priest

  • Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Discipline
    • Penance: Cooldown increased to 12 seconds, up from 10 seconds.


  • Holy
    • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.

    So lets quickly take those in turn. I’ll come back to this later in the week when there is a little more analysis available.

    The Prayer of Healing change is a straight up nerf. Probably in the region of a 15-20% reduction. I’ll check the maths later.

    The Penance change is also a straight up nerf. It returns Penance to an eight second cooldown. There has been some discussion as to why the base cooldown is being changed rather than simply removing the Penance glyph (which reduces the cooldown by 2 seconds). I admit I’m a little puzzled myself. The Penance glyph is already mandatory for Discipline in PvE and PvP, so I see no reason why Blizzard would want to leave people with the option of not taking it. It’s a big nerf to Discipline both for PvE and PvP. I’ll come back to it.

    The Inspiration change is as far as I can tell not a buff nor a nerf. In some cases it will be more powerful than the previous 25% armor effect, in other cases less. I’ll work it out and get some idea of exactly when it’s good and when bad.

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