Being a Hero: Guardian Spirit

July 2, 2009 at 6:07 pm (5 mans, Being a Hero, Glyphs, Grouping, Guardian Spirit, Guardian Spirit, Healing Mechanics, Raiding, Spells, Talents, Ulduar)

Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself.  This  sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.


Guardian Spirit looks similar to Pain Suppression but in some ways it is a very different animal. There are basically three parts to Guardian Spirit.

  1. 40% more healing on the target

  2. Prevents one killing blow

  3. A 50% heal if the target dies.

40% more healing means that Guardian Spirit is fantastic to cast on the tank. If you have more than one tank healer (in a 25 man for example) then casting Guardian Spirit on the tank can be used very similarly to Pain Suppression. All the same principles apply. By casting Guardian Spirit on the tank you free up one of the tank healers to help heal other targets. It can also be used just like Pain Suppression to get through difficult boss abilities like Flame Breaths or Fusion Punches. The danger to watch for is if you cast Guardian Spirit when the tank is already on low health. If a quick hit from the boss “kills” the tank the Guardian Spirit buff is removed and whilst the tank will be protected from that death he will no longer receive the 40% more healing so he may die again without the benefit of it.

Preventing a Killing Blow means Guardian Spirit can be used to make up for raider mistakes in certain cases. If a player is slow moving out of a Rocket Strike on Mimiron you can Guardian Spirit them to prevent them dying. On the other hand, it wouldn’t help a player caught in Spinning Up on the same fight because that hits multiple times so absorbing one killing blow would probably not be enough to keep the player alive.

The 50% heal if the target dies means that often Guardian Spirit will heal for 15-25k on a tank. It’s a dangerous game you play, but if your raid is in trouble casting Guardian Spirit on a low-health tank and letting them die can give you a chance to heal other targets. Keep in mind the time Guardian Spirit lasts for. I’ve seen tanks die because a healer overestimated the time left on Guardian Spirit and didn’t bother healing them.

Tip: If you value the 40% healing buff rather than just relying on the kill prevention then the glyph for Guardian Spirit makes a massive difference to how often you can cast it. Equally, having Guardian Spirit on the tank more often increases the chance of it being present if the tank takes a string of unexpected blows and dies.

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