Leading your Raid into the Unknown

February 17, 2010 at 3:17 pm (Grouping, Icecrown Citadel, Patch 3.3, Patches, Raiding)

Icecrown Citadel is completely out now, and everybody is making their own way through it. My guild downed Blood Princes for the first time last week. That fight in particular has really got me thinking about the process of learning a new boss. This isn’t something we think about very often, and it’s not discussed a lot. I see other Priests play, and learn from them. I don’t often see other Raid Leaders raid lead, and so I pretty much make it up as I go. When it comes to learning a new fight you can’t really go inspect another guild to see how they do it. “Progression” is this mysterious thing which some guilds are better at, and we don’t really know why. We just watch a Tank Spot video and copy it as best we can.

So, in the spirit of sharing I want to talk about four simple things which I think every raid leader and raid group can keep in mind to learn new fights faster. If you have any strategies you employ I would genuinely appreciate hearing about them.

So, 4 ways to learn fights faster:

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The Tier 10 bonuses, and how it’s been handled

October 10, 2009 at 10:21 am (Circle of Healing, Flash Heal, Patch 3.3, Penance, Surge of Light)

Tier 5

So the Tier 10 set bonuses have been top of the news list recently because of a new style of approach. Rather than have them simply data mined out, Blizzard have posted them, asked for feedback, and changed the bonuses accordingly.

Whilst subject to change, the current plans are for the bonuses to look like this.


  • 2 Piece Bonus – Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
  • 4 piece bonus – Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Let’s be honest, Tier set bonuses are a rather minor part of the game. However having a good tier bonus encourages people to get excited about their tier gear, the next patch, the next raid, and gives a bigger feeling of reward for killing new bosses. I’m always a little disappointed when I find that the next Tier of gear doesn’t look as good, or is strictly inferior because of a worse tier bonus. In the case of the last tier of gear Blizzard can afford to make things a little overpowered because they know everybody will ditch it for new gear as they level to 85. So the bonuses now can be really nice ones.  Personally I think asking for feedback on them was a masterful move for getting people excited about it, and I think the fact that the feedback has provided positive results is fantastic.

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