Priest Talent Previews for Cataclysm

June 12, 2010 at 3:33 pm (Cataclysm, Cataclysm Expansion, Circle of Healing, Divine Hymn, Flash Heal, Greater Heal, Heal, Healing Mechanics, Hymn of Hope, Mana, Patches, Penance, Power Word: Shield, Prayer of Healing, Renew, Shadow Word: Death, Shadow Word: Pain, Shadowform, Spells, Talents)

So Blizzard have released some Previews for the Priest, Shaman, Druid and Rogue talent trees for Cataclysm. Of course they are rough – there are duplicate talents, place holder names and so forth. And obviously it’s Alpha. However it gives some really great insight into where the Priest talents are going. And with a little careful thought it gives us more information on things we have been left in the dark about up until now – Shadow Orbs, Casting while moving. Smite DPS specs! It’s all really good stuff. And more to the point Blizzard are actively looking for feedback on it, so it’s a great time to get out there and talk about it.

Rather than write a post this week I’ve made a presentation – mainly because I thought the software was pretty cool and I wanted to try it out. However, it’s a pain in the tush to get it working on WordPress, and the files take a long time to download. Moreover the fullscreen – which is really needed to see the text – doesn’t work on WordPress. Awesome… So my suggestion is to click here which links directly to it.

Anyway – if you can. Enjoy!

Vodpod videos no longer available.

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Shared Boss Mechanics

January 11, 2010 at 3:10 pm (Borrowed Time, Circle of Healing, Empowered Renew, Flash Heal, Greater Heal, Grouping, Guardian Spirit, Guardian Spirit, Healing Mechanics, Icecrown Citadel, Pain Suppression, Penance, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Renew, Serendipity, Talents)

This is not something I’ve written a blog post on before because, whilst it’s something I find interesting and it helps me think about my healing, I wonder whether it is unnecessary over-complication.
So I’m posting this with a little trepidation. If you don’t find it interesting, stop reading, I won’t mind.

Damage Profile

Whilst there are still new interesting fights designs coming out, and I’m certainly enjoying Icecrown Citadel, every fight tends to share certain things with fights that we’ve done before. Patchwerk, Gruul, Zul’Aman’s Panther boss and Marrowgar all share a Hateful strike/Cleave effect. They are all new fun fights, but they aren’t so different that you can learn substantial things from one to bring to the others. As such, when I’m thinking about how to improve my performance on a boss fight I try to think about what I call the “Damage Profile”. The style of damage the boss is doing.


The idea of a Damage Profile is probably best described with an example. There are various fights with high raid damage: Hodir, Kologarn, Loetheb, Festergut, Twin Val’kyr to name a few.
While in all these cases the raid damage is high, the style of raid damage is different. Kologarn does relatively little raid damage most of the time, but periodically does his smash for 10k damage to the entire raid group. Twin Val’kyr has constant ticking raid damage over the entire fight. Both these fights have high raid damage, but their damage profile is different. One is brief periods of high damage, the other is long periods of constant damage. Then obviously there are mixes of the two – XT, Festergut, Lord Marrowgar, Lord Jaraxxus.

Similarly Tank Damage can have a profile too. There can be high single Tank damage like Anub’arak, or a fight with high damage on both tanks like Lord Marrowgar, Patchwerk or Gormok the Impaler. There can be fights with Tank switches like Archavon or Thorim.

Spell Profile

Okay, so hopefully now we’re thinking about things not just in terms of “High Tank damage” Vs “High Raid damage” but in a little more detail. Is it ticking damage or burst damage? Is it random spikes to individual players, or hits on multiple targets at once? Is it predictable damage on a set timer, or it is random timing?

Once we have a good idea of the sort of Damage Profile going on we need to think about the spells we have and how they work.

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Holy FAQ

October 23, 2009 at 3:31 pm (5 mans, Binding Heal, Circle of Healing, Divine Hymn, Empowered Renew, Fade, FAQ, Flash Heal, Gearing, Glyphs, Greater Heal, Grouping, Guardian Spirit, Healing Mechanics, Holy FAQ, Holy Spec 14/57/0, Holy Spec 18/53/0, Mana, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Renew, Spells, Stats, Surge of Light, Talents)

What do I shine at?

Like Discipline Priests, Holy Priests make great healers in small 5 man groups because of their tremendous utility, their range of AoE and single target spells and their ability to dump aggro and self heal through Binding Heal and Desperate Prayer.

In raids Holy is primarily seen as a Raid Healing build. That is to say, you are in your element healing multiple targets simultaneously using spells like Prayer of Healing, Prayer of Mending and Circle of Healing.

You are less capable as a Tank Healer as you miss some of the mana efficiency of Discipline, or the mitigation talents like Grace. However, you still have some Tank healing ability if you spec for it, in particular through larger Flash Heals and utility spells like Guardian Spirit and talents like Inspiration. As a result Holy priests are tremendously valuable both in 25 man raids for their mass healing, and in 10 mans for their ability to fill a variety of roles as required.

Spirit of Redemption

What’s my spec?

There are essentially two specs for a Holy Priest. The first focuses on mana efficiency and is best for Priests starting out when mana is an issue. This spec picks up Mental Agility from the Discipline tree whilst still collecting as many of the powerful Holy talents as possible. That would look something like this: 18/53/0

Once you gear up you move even more towards improving your healing picking up things like Test of Faith. So more like this: 14/57/0. Your crit is higher so only one point in Surge of Light. And because you’re focusing more on raid healing Empowered Healing looks less attractive than some other raid heals. You might drop Lightwell if your raid gets no use out of it. You’re taking Spell Warding over Divine Fury because you’re not casting Greater Heal and the additional spell reduction means you take less damage in heavy AoE fights – which are exactly the fights you’re needed for the most.

Some personal choices:

Body and Soul can be a fun utility talent in certain situations. It helps people avoid fire and other dangerous boss abilities. However, Power Word: Shield is a very inefficient heal for a Holy Priest so you should not ordinarily be casting it. Furthermore, Body and Soul is only useful for a Priest who is very good at keeping track of the fight. If you don’t have a good sense of what it happening to all the players in your raid and who could really benefit from a speed boost you won’t make the most of this talent.

Another personal choice is Lightwell, more on this later. It will depend a lot on the willingness of the rest of your raid to make use of it.

Finally Inspiration is a fantastic talent if you are planning to do a lot of five mans or you want to be versatile enough to help with Tank healing in certain fights. However it is a very mediocre talent for a Priest who intends to only be the best Raid Healer that they can. This will depend a lot on your raid group and the other healers you play with.

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Discipline Evolves. The new Raid Healer

October 13, 2009 at 3:36 pm (Being a Hero, Circle of Healing, Divine Hymn, Flash Heal, Grouping, Healing Mechanics, Penance, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Rapture, Renew, Trial of the Champion, Ulduar, User Interface)

I’m taking a break out of the FAQ series because a couple of things came together for me recently. What I want to talk about this week is two things. The first is the evolution of the Discipline Priest’s role in a raid since 3.0 launched. The second is to go a little theoretical and talk about what a modern Discipline Priest has that makes them the most powerful healers in the game.

Discipline as a viable raid spec really came with Patch 3.0 with the introduction of three talents. Penance, Borrowed Time, and Rapture. Before these talents Discipline had poor mana, poor healing, and no real niche. Rapture brought the Mana, Penance the Healing, and Borrowed Time has let us find our niche.

Priest Evolution

The emphasis from very early on was on Discipline as a Tank healing spec. PW:S, Grace, Renewed Hope and Inspiration provided the mitigation, whilst Borrowed Time and Penance gave quick healing necessary to heal tanks up. For a long time therefore Discipline Priests have been the Tank Healers.

Holy Priests on the other hand have been the traditional Raid Healers. Circle of Healing, bigger Prayer of Healing, larger Prayer of Mending, and better HoTs make the the obvious choice for healing larger numbers of people.

This simple Distinction is naïve, and it’s beginning to change. There is talk in the back rooms of Forums. Priests are talking late at night in the Orgrimmar Drag when the Paladin’s aren’t listening. Things said only in /whisper… Have you heard? Come closer. Discipline is becoming a Raid Healer.

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The Tier 10 bonuses, and how it’s been handled

October 10, 2009 at 10:21 am (Circle of Healing, Flash Heal, Patch 3.3, Penance, Surge of Light)

Tier 5

So the Tier 10 set bonuses have been top of the news list recently because of a new style of approach. Rather than have them simply data mined out, Blizzard have posted them, asked for feedback, and changed the bonuses accordingly.

Whilst subject to change, the current plans are for the bonuses to look like this.

Priest

  • 2 Piece Bonus – Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
  • 4 piece bonus – Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Let’s be honest, Tier set bonuses are a rather minor part of the game. However having a good tier bonus encourages people to get excited about their tier gear, the next patch, the next raid, and gives a bigger feeling of reward for killing new bosses. I’m always a little disappointed when I find that the next Tier of gear doesn’t look as good, or is strictly inferior because of a worse tier bonus. In the case of the last tier of gear Blizzard can afford to make things a little overpowered because they know everybody will ditch it for new gear as they level to 85. So the bonuses now can be really nice ones.  Personally I think asking for feedback on them was a masterful move for getting people excited about it, and I think the fact that the feedback has provided positive results is fantastic.

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Discipline FAQ

October 2, 2009 at 4:44 pm (5 mans, Binding Heal, Borrowed Time, Discipline FAQ, Discipline Spec 57/14/0, Divine Hymn, Flash Heal, Gearing, Greater Heal, Grouping, Healing Mechanics, Mana, Naxxramas, Pain Suppression, Pain Suppression, Penance, Power Infusion, Power Infusion, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Renew, Spells, Stats, Talents, Trial of the Champion, Ulduar)

Starting a Discipline Priest and confused about something? Lets try and help out with some useful information.

What’s my spec?

See the article on Discipline spec here.

The standard spec is something like: 57/14/0 getting all the good heal talents in the Discipline tree, then going up the Holy Tree to pick up Inspiration.

Attribution: GENZOMAN

Attribution: GENZOMAN

What do I shine at?

As a Disc Priest your specialism is Tank Healing and Damage prevention. Because you are a priest however you have a great deal of flexibility because of your huge range of spells. This means you can ably heal 5 mans, 10 mans as a Tank or a Raid healer, in 25 mans you are a great Tank Healer, and you make a good PvP healer.

Because of your shields you really shine in fights where there are periodic spikes of damage which you can prepare for by casting shields on people before they take damage.

PvE Stat values –

Not perfect, but a rough guide is something like:

  • Intellect – 0.6

  • Spirit – 0.22

  • MP5 – 0.67

  • Haste Rating – 0.59

  • Crit Rating – 0.48

  • Spell Power – 1.0

So you should favour Spell Power, Intellect, Haste, Crit, MP5 and Spirit in pretty much that order. However, obviously if you need more mana stack Intellect, if you need to do more healing stack Spell Power. If you have enough mana there is NO benefit to getting more Intellect, Spirit or MP5. Mana is only useful if you are spending it. If you finish fights with lots of mana, you should stop getting more.

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Shadow Priest FAQ

September 25, 2009 at 4:23 pm (5 mans, Devouring Plague, FAQ, Gearing, Glyphs, Grouping, Mind Flay, Naxxramas, Raiding, Shadow FAQ, Shadow Word: Death, Shadow Word: Pain, Shadowform, Stats, Talents, Trial of the Champion, Ulduar, Vampiric Touch)

A list of common questions people look for when they first start. This isn’t really high end discussion and some things are glossed over. Furthermore, I rarely raid as shadow anymore so much of this comes from (I hope) thorough research. Big thank you to the sites out there like Shadowpriest.com and the various shadow blogs (Shadowaffinity) for their great information.

All rights belong to *Genzoman

All rights belong to *Genzoman Deviant Art.

What’s the spec to use?

The standard PvE spec is this:

http://www.wowhead.com/?talent#bVcbhZZGxfVRfzcfqfzAo:ahqzcV

The two points in Veiled Shadows are optional and could be moved to Improved Vampiric Embrace. However the reduced cooldown on Shadow Fiend is a nice mana boost and adds a small DPS burst in certain situations.

For PvP your spec would look something like:

http://www.wowhead.com/?talent#bxIbzoMZZ0efrRfkbfqfkqo:oMIMVz

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Healing Trial of the Champions: Anub’arak

September 8, 2009 at 7:16 pm (Grouping, Guardian Spirit, Healing Mechanics, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Trial of the Champion)

Anub’arak is the last boss in Trial of the Champion. He’s quite straight forward.

When you engage the encounter there is some fun Malygos-esque floor explosion and some non-hostile trash to clear out of the way.

Anubarak

From Wowwiki

The fight comes in three phases:

Phase 1

Anub’arak will be picked up by the main tank and tanked just a little behind the centre of the room.

In 10 man he hits the tank with frost and physical damage for around 15k on a Tier 8 tank so that’s reasonably high, twice that in 25 man. It also freezes the tank briefly in place, but that’s no big deal because Anub’arak doesn’t need to move.

DPS begins on Anub’arak. Save Heroism/Bloodlust for Phase 3, but DPS as hard as you can.

Nerubian Burrowers

Anub’arak will periodically summon Nerubian Burrower adds. Only one at a time on 10 man, two on 25 man.

The Burrowers will be off tanked, (one tank per Burrower because they stack nature debuffs,) and DPSed. They will periodically burrow and heal to full if possible. To stop this happening you have to Tank them on top of patches of Permafrost.

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“It’s not my fault!”

September 4, 2009 at 3:55 pm (5 mans, Being a Hero, Divine Hymn, Fade, Grouping, Guardian Spirit, Guardian Spirit, Healing Mechanics, Pain Suppression, Pain Suppression, Raiding)

With the new five man Trial of the Champion I have seen a lot of anxious Priests looking for reassurance recently. Often many of them are new to healing and, after a lot of wiping, they were blamed, or blame themselves, for being unable to heal the first encounter. I think this speaks to a more general problem.

There are a lot of things that can affect you as a Healer, but which you have no direct control over. Acheron {link to Acheron Death Report add-on} will tell you how a player died – they were killed by shadow damage the healer couldn’t cope with – but it won’t tell you why. It won’t show that the Tank charged out of range, that the healer miss-clicked, or that the DPS is too low for the encounter. These are complex group dynamics that nobody thinks about when they go right, but when they go wrong a judgemental group can be quick to place blame, and an inexperienced Healer can easily feel responsible. So when things are going wrong, what is the best approach?

Blamed

Don’t cry, just bring out the bag of tricks! There are many things that can go wrong, but even when it’s not your fault, that doesn’t mean there is nothing you can do about it. As a Priest you have a really versatile set of spells, and making the best use of them is something you can and will learn from practice. It is not immediately obvious all the situations where Pain Suppression is useful, but over time you do pick up some tricks.

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The Great(er) Heal Debate!

August 27, 2009 at 5:15 pm (Borrowed Time, Flash Heal, Glyphs, Greater Heal, Healing Mechanics, Mana, Serendipity, Spells)

The Challenge

Is there still a place for Greater Heal in a Priest’s healing arsenal? I still use it, but I’m beginning to wonder whether it really is something I should have on my action-bar. There are certainly times that people have died because I’ve used Greater instead of Flash, but I’m prepared to work on those mistakes if I feel Greater Heal is giving me tangible benefits. So here’s the question: Does Greater heal have a significant benefit over Flash Heal in any situations?

WoWScrnShot_082709_162621


The differences between Flash and Greater Heal are essentially three things: a) Mana Cost, b) Size of Heal, c) Cast Time.

So lets look and see whether Greater Heal has any major advantages in one of those three things. Quick and dirty summary at the bottom of the post.

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