Holy FAQ

October 23, 2009 at 3:31 pm (5 mans, Binding Heal, Circle of Healing, Divine Hymn, Empowered Renew, Fade, FAQ, Flash Heal, Gearing, Glyphs, Greater Heal, Grouping, Guardian Spirit, Healing Mechanics, Holy FAQ, Holy Spec 14/57/0, Holy Spec 18/53/0, Mana, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Renew, Spells, Stats, Surge of Light, Talents)

What do I shine at?

Like Discipline Priests, Holy Priests make great healers in small 5 man groups because of their tremendous utility, their range of AoE and single target spells and their ability to dump aggro and self heal through Binding Heal and Desperate Prayer.

In raids Holy is primarily seen as a Raid Healing build. That is to say, you are in your element healing multiple targets simultaneously using spells like Prayer of Healing, Prayer of Mending and Circle of Healing.

You are less capable as a Tank Healer as you miss some of the mana efficiency of Discipline, or the mitigation talents like Grace. However, you still have some Tank healing ability if you spec for it, in particular through larger Flash Heals and utility spells like Guardian Spirit and talents like Inspiration. As a result Holy priests are tremendously valuable both in 25 man raids for their mass healing, and in 10 mans for their ability to fill a variety of roles as required.

Spirit of Redemption

What’s my spec?

There are essentially two specs for a Holy Priest. The first focuses on mana efficiency and is best for Priests starting out when mana is an issue. This spec picks up Mental Agility from the Discipline tree whilst still collecting as many of the powerful Holy talents as possible. That would look something like this: 18/53/0

Once you gear up you move even more towards improving your healing picking up things like Test of Faith. So more like this: 14/57/0. Your crit is higher so only one point in Surge of Light. And because you’re focusing more on raid healing Empowered Healing looks less attractive than some other raid heals. You might drop Lightwell if your raid gets no use out of it. You’re taking Spell Warding over Divine Fury because you’re not casting Greater Heal and the additional spell reduction means you take less damage in heavy AoE fights – which are exactly the fights you’re needed for the most.

Some personal choices:

Body and Soul can be a fun utility talent in certain situations. It helps people avoid fire and other dangerous boss abilities. However, Power Word: Shield is a very inefficient heal for a Holy Priest so you should not ordinarily be casting it. Furthermore, Body and Soul is only useful for a Priest who is very good at keeping track of the fight. If you don’t have a good sense of what it happening to all the players in your raid and who could really benefit from a speed boost you won’t make the most of this talent.

Another personal choice is Lightwell, more on this later. It will depend a lot on the willingness of the rest of your raid to make use of it.

Finally Inspiration is a fantastic talent if you are planning to do a lot of five mans or you want to be versatile enough to help with Tank healing in certain fights. However it is a very mediocre talent for a Priest who intends to only be the best Raid Healer that they can. This will depend a lot on your raid group and the other healers you play with.

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Discipline FAQ

October 2, 2009 at 4:44 pm (5 mans, Binding Heal, Borrowed Time, Discipline FAQ, Discipline Spec 57/14/0, Divine Hymn, Flash Heal, Gearing, Greater Heal, Grouping, Healing Mechanics, Mana, Naxxramas, Pain Suppression, Pain Suppression, Penance, Power Infusion, Power Infusion, Power Word: Shield, Prayer of Healing, Prayer of Mending, Raiding, Renew, Spells, Stats, Talents, Trial of the Champion, Ulduar)

Starting a Discipline Priest and confused about something? Lets try and help out with some useful information.

What’s my spec?

See the article on Discipline spec here.

The standard spec is something like: 57/14/0 getting all the good heal talents in the Discipline tree, then going up the Holy Tree to pick up Inspiration.

Attribution: GENZOMAN

Attribution: GENZOMAN

What do I shine at?

As a Disc Priest your specialism is Tank Healing and Damage prevention. Because you are a priest however you have a great deal of flexibility because of your huge range of spells. This means you can ably heal 5 mans, 10 mans as a Tank or a Raid healer, in 25 mans you are a great Tank Healer, and you make a good PvP healer.

Because of your shields you really shine in fights where there are periodic spikes of damage which you can prepare for by casting shields on people before they take damage.

PvE Stat values –

Not perfect, but a rough guide is something like:

  • Intellect – 0.6

  • Spirit – 0.22

  • MP5 – 0.67

  • Haste Rating – 0.59

  • Crit Rating – 0.48

  • Spell Power – 1.0

So you should favour Spell Power, Intellect, Haste, Crit, MP5 and Spirit in pretty much that order. However, obviously if you need more mana stack Intellect, if you need to do more healing stack Spell Power. If you have enough mana there is NO benefit to getting more Intellect, Spirit or MP5. Mana is only useful if you are spending it. If you finish fights with lots of mana, you should stop getting more.

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Serendipity & Prayer of Healing

July 16, 2009 at 2:44 pm (Binding Heal, Circle of Healing, Flash Heal, Glyphs, Grouping, Healing Mechanics, Prayer of Healing, Prayer of Mending, Raiding, Renew, Serendipity, Spells, Surge of Light, Talents)

By far the biggest heal in a Priests arsenal is Prayer of Healing and even with the upcoming 3.2 nerf it out heals every other Priest spell by a long way. Greater heal crits for around fourteen thousand, Prayer of Healing currently crits for twice that! What Serendipity gives you is the ability to blast the raid with giant Prayers of Healing at a moment’s notice.

Using stacks of Serendipity you can be dropping a Prayer of Healing as fast as you could cast a flash heal. The key is being able to build up Serendipity stacks as fast as possible, and being able to use them at the right time.

Serendipity wills stack whenever you cast a Flash Heal or a Binding Heal. Flash Heal is not a fantastic raid heal spell. It’s fast but it’s only one target out of the whole raid. Binding Heal is usually the better choice so long as you aren’t overhealing too much. However Surge of Light procs give free, instant cast Flash Heals which is not something to scoff at. Flash Heal is not the best raid heal, but it fills a role.

The Circle of Life:

The result is a really neat synergy.

Circle of Healing will do AoE healing and probably proc Surge of Light.

You spend you free Flash Heal for healing and a Serendipity buff.

Throw out a renew on a player for a small instant heal (and possible Surge of Light proc).

You cast Binding Heal for more healing, more chance of crits, and more Serendipity buffs.

You cast Prayer of Healing with 2-3 haste buffs and in the process probably proc Surge of Light again.

Back to Circle of Healing and repeat.

So the idea here is to let Circle of Healing, Prayer of Mending, Surge of Light and Binding/Flash heals top up the people really in trouble whilst Prayer of Healing takes massive advantage of the Serendipity buffs to land giant splash heals on whole groups at a time.

So that’s how we get Serendipity buffs, but how to best use them?

Making the best use of Prayer of Healing

Prayer of Healing will hit 5 people in a specific group. So it’s important we think very hard about which 5 players to heal. Because it’s not a smart heal we can’t rely on it to heal the 5 people most in need of it. Therefore it’s up to us to ensure that the people who need healing are all in the same group.

We do that by careful use of our “filler” spells, the things we used to generate our Serendipity buffs. So for example, we cast Circle of Healing, Prayer of Mending, Renew, Flash Heal and Binding Heal to help generate our Serendipity stacks. If we were to throw these out randomly we would not expect to have a good target for Prayer of Healing. Chances are that no single party would have 5 players on low health, they’d each have a mix of players near death and players at full.

This is what I call spot healing, and it’s the bread and butter of a good healer. You aren’t just healing anybody who needs it, you’re being careful about the sorts of heals you use, and who you use them on to create a situation where you can benefit the most from your real powerhouse heals. If you just go crazy with Prayer of Healing straight off the bat individual players may not survive long enough to see that Prayer land. So topping up players before trying to cast a Prayer is an important stage, and with Serendipity you benefit even more from this Spot Healing stage. Once people are out of danger and you have created a nice juicy target group, that’s when you come in with the big slow heals like Prayer of Healing.

So the process of generating our Serendipity buffs is important to helping us make the best use of our Prayer of Healing. We want to spread these heals out to leave us a good target for Prayer of Healing: A party of 5 players on more or less the same health, and with plenty of health deficit so we aren’t wasting mana on overhealing.

Some of our heals will do this automatically. Prayer of Mending and Circle of Healing will heal targets on the lowest health so they automatically help to balance out everybody’s health. All we need to do is be thoughtful about Binding Heal, Flash Heal and Renew.

An example of what I mean: I’m in group 1 and we’re all on low health. I want to heal a Player in group 2. Usually I’d cast Binding Heal because it’s healing me and another player at the same time. But if I’m about to cast Prayer of Healing on my party anyway, then it would make more sense to cast Flash heal on that group 2 player. If I used Binding Heal I’d just overheal myself a moment later when I cast Prayer of Healing. Binding Heal is a fantastic spell, but in this situation it’s essentially just wasted healing because I’m going to heal my group with Prayer of Healing anyway. So in this situation I should cast Flash heal and save some mana and overhealing even though Binding Heal looked like a good choice.

The goal here is to try and heal the raid in such a way that you have a nice big target for Prayer of Healing every time you cast it. If you find the other Healers in your raid are treading on your toes here, then chat to them about having specific groups you are responsible for. Perhaps you pick a group and let everybody know that you will be targeting them with most of your Prayer of Healings. Make sure it’s a group who regularly stand close to each other, perhaps a group of melee characters, then you can be sure they will take similar damage, and be in range of each other. In 25 man raiding you may find that other healers will happily do the spot healing for you, leaving you free to top the groups off. It may seem less glamarous than throwing out fast heals to save lives of individual players, but ultimately it’s all the same thing. You’re landing the big heals which are keeping the raid healthy, confident and out of the danger zone, and in the process probably doing substantially more overall healing that those focusing on catching low health players.

Tip: Glyph of Prayer of Healing is rediculously good. Rediculously rediculous. If you’re raiding as a holy priest it’s a no brainer. If you raid 10 mans as discipline you will probably find that you still do a reasonable amount of raid healing and, as such. it’s probably still worth taking a long hard look at even over something like Glyph of Flash Heal. We’ll talk later about breaking down healing meters to see how best to glyph yourself out for your style of healing.

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